![]() She could feel her heart thumping in her chest. “Close your eyes and relax”, Avallac’h whispered as their foreheads pressed together and his free hands cradled the back of Ciri’s head, who closed her eyes and tried to relax. “Where would we even go that was more private? This place is full of soldiers, I doubt they’ll just let me walk away” “Never occurred to me you might do something here other than sleep”, he shrugged. “Never thought to WARN me?! An amazing teacher you are!” “You mean they might… Here?! Oh, fuck! NO!” Ciri’s mortified voice made Avallac’h chuckle, which made her slap his shoulder hard. It had never occurred to her that she might have been spied on here and she felt her cheeks warming up. “Well, then if you don’t mind let us go to someplace with no… Prying eyes”, Avallac’h tried to keep his composure.Ĭiri’s eyes started scanning the tent around them. Especially when Ciri looked at him like that… She quickly sheathed her sword and kneeled on her bed with puppy dog eyes.Įver since coming here and laying his cards before Ciri, Avallac’h had a harder time pushing down the neglected feelings and desires dwelling and bubbling within him. “I trust you, Avallac’h”, Ciri interrupted him before he could finish, looking towards him with her big emerald green eyes and making Avallac’h heart skip a few beats. Some rituals we can do that should in theory enhance your abilities and enhance your control of them” Ciri could have started purring as the sage’s fingers ran through her hair making her almost melt. “There are things we might yet do to make the odds even greater. “We wouldn’t be here if I didn’t believe in our changes”, the sage assured her. “Avallac’h, do you think we can win tomorrow?”, Ciri asked quietly, letting her body press against the man’s while still looking at the sword inspecting it for damage or anything that might hinder it during the fight. ![]() No more hiding away while others die for me”, she whispered to herself as her finger ran across the sword's edge, feeling as it cut to her finger’s skin.Ĭiri felt the bed next to her sink down. Cut them down until there was nothing left of them but red puddles of blood.Ĭiri closed her eyes and reminded herself of the satisfying feeling when her blade cut through the witches' flesh, made them scream in pain, and how their bodies twitched as they bled like any other mortal.Ī small smile spread on her lips as she pulled her sword from its beautifully decorated scabbard. It was time to take control of her destiny and face the enemy head-on. Go somewhere where Wild Hunt and Emhyr could never follow.īut she was so tired of running. Ciri knew she could just teleport out, run away and not look back. Far from her ‘father’ and the expectations he put on her shoulders. ← Previous Work Part 6 of On the road two hearts may become one Stats: Published: Completed: Words: 10,528 Chapters: 4/4 Comments: 15 Kudos: 40 Bookmarks: 2 Hits: 524Ĭiri sat in her tent in Nilfgaardian war camp, fidgeting with her armor in her hands as she stared into something far away from here. but I tried my best to weed out any spelling mistakes.Check the author's notes on beginning of chapters for warnings and other stuff.Not sure if canon magic system but I'm sure we can live with it.My mission is simple: Make Ciri and Avallac'h happy.Other characters in passing - Character.Yennefer z Vengerbergu | Yennefer of Vengerberg. ![]() Avallac'h | Crevan Espane aep Caomhan Macha.Avallac'h | Crevan Espane aep Caomhan Macha/Cirilla Fiona Elen Riannon.Wiedźmin | The Witcher Series - Andrzej Sapkowski.Wiedźmin | The Witcher - All Media Types.
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The latest version released by its developer is 2.4. The company that develops Unite LoL is Staffordshire Investments Pty Ltd. Unite LoL is a free app for iOS published in the Chat & Instant Messaging list of apps, part of Communications. Compatible with iPhone, iPad, and iPod touch. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. ![]() UniteLOL Unitelol isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. By making real-world connections and getting to know the person behind the summoner profile, this app can reduce the anonymous trolling that can happen within the League of Legends community. UniteLoL allows direct messaging to plan, arrange games, roles, and includes active filtering of summoners around you, so you can find the best people for you to play with, and build your own gaming community. Reduce the instance of ingame Trolling. Build a community to discuss and share in-game experiences. Allowing you to get better at the game by meeting new friends. search for expert Support or Jungler players, prior to starting games). ![]() Find players to fit a certain in-game role to make the best teams (e.g. ![]() Find players that are at your skill level. Connect to the League of Legends to view summoner profile information, including - View your own in-game statistics, and those of other players in your local area. Connect with nearby League of Legends Players, and your existing League friends, with UniteLoL UniteLoL is a GPS-enabled Social Networking App that will connect you with friends and find other nearby League of Legends summoner's for gameplay. ![]() ![]() When you do find a rhythm, however, the game does do an impressive job of replicating the tension and excitement of driving rally machines at speed. It just didn’t feel within my control at any point. ![]() It was never more noticeable than during a Historic Rally event in Career mode, which saw me clinging on for dear life while trying to point a Lancia Stratos in the right direction. It is still perfectly playable, but it either felt a little too sensitive or a little slow to respond, making it quite difficult sometimes to keep your car steady. I was able to fiddle with the (admittedly extensive) settings enough to find something more responsive, but I could never quite replicate what came before. These are merely guidelines.Īfter last year offered some incredibly smooth handling, I was somewhat disheartened to feel a more twitchy, nervous handling in WRC 9. Well, less of a tutorial and more, “here, have a go and we’ll see how you get on.” Depending on how you perform in this opening stage, it will suggest settings such as which assists you should use, though it’s entirely possible to select whatever you want. The official game of the World Rally Championship, WRC 9 kicks off once again with a quick tutorial. WRC 9 takes that formula and runs with it, and although it suffers a few prangs along the way, it’s another winner. KT Racing’s WRC series has come on leaps and bounds in the last few years, with last year’s game being one of the best rally experiences I’ve had in a video game. The way they keep control of these nearly-400-horsepower monsters, on the toughests of surfaces and along the narrowest of dirt roads, is nothing short of wizardry. Especially when you see it through the onboard camera. Maybe it’s the lack of actual racing that puts people off, but if you take a little time to watch some of what these guys and gals can do, it’s astonishingly tense and exciting. It’s strange to think that rally is a niche motorsport, but it really is. ![]() Shadows are an interesting example - the quality and resolution is a match for the PC's high setting (the highest available option in this case) but they utilise a more aggressive LOD that reduces quality at a closer distance. The console versions appear to share equivalent settings for many rendering features, while there is not a direct match with any of the PC presets for others. The PC version offers quite a host of customisable options in addition to four presets - low, medium, high and ultra. In fact, the console implementation suggests that an option to use lower-quality reflections on PC would have worked nicely considering their massive impact on performance. Despite this difference, the effect still looks excellent and far exceeds the ugly cubemap alternative used on PC when mirrors are disabled. Reflections are also altered by whether or not they fall into an area of shadow, while the PC version produces more accurate reflections in all circumstances. It's implemented in a very subtle fashion, however, with little obvious object pop-in visible during normal play. In addition, there appears to be a clipping distance in play where less important objects only become reflected within a certain range. ![]() Most noticeably, the console versions do not accurately reflect all aspects of the scenery - light sources, active 2D elements (such as arcade monitors) and other elements are not reflected on the PS4 or Xbox One. Use 1080p at full-screen for the best experience. A side-by-side look at Shadow Warrior in motion on PS4 and Xbox One. Surprisingly, the team has managed to implement these on consoles, but there are some sacrifices made on the way. While many games these days utilise screen-space reflections, which are limited to reflecting only objects immediately visible on-screen, Flying Wild Hog instead opted for planar reflections that prove quite demanding for both the GPU and CPU. One of the most demanding visual features present in the PC version is its reflection technology, which many users were forced to disable in order to reach a stable 60fps. ![]() The game demands some hardware muscle to operate smoothly though, making higher resolutions difficult to reach with a consistent performance level on many PCs. However, last year's PC version still has the real edge in this regard with support for arbitrary resolutions and additional hardware MSAA. Considering the target frame-rate, image quality is acceptable in both cases, though clearly PS4 has the advantage. Post-process anti-aliasing along the lines of FXAA does a decent job of smoothing out edges without overly blurring the image. Image quality is crisp on PS4 and although a bit blurrier, it's still relatively clean on Xbox One. The PS4 and Xbox One versions of Shadow Warrior operate at 1080p and 900p respectively. So how well do the console versions fares against the PC original? In its original PC form, one of the game's limitations was its inability to scale well across CPU cores, translating into performance issues with specific settings. ![]() All of these elements have been successfully translated onto console with minimal loss in quality. For Shadow Warrior, the team introduced a host of improvements, including completely dynamic lighting, parallax occlusion mapping (POM), and screen-space ambient occlusion (SSAO). Shadow Warrior is built on a unique, in-house graphics technology known as the Road Hog Engine, first used in Hard Reset on PC. Can PS4 and Xbox One attain and sustain the target? Of course, hitting 60fps and delivering a consistent experience are two different things. With developer Flying Wild Hog announcing a target of 60 frames per second on both PlayStation 4 and Xbox One earlier this year, it was clear this was an ambitious project. Shadow Warrior made a splash last year on PC with impressive visuals and kinetic action, but high system requirements left us wondering how well it would translate to console. |
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